Dear Sesame Street,
We, the undersigned, would like to register our concern over the contest you are now conducting with Aniboom. We are concerned that your contest includes a solicitation of original design concepts, characters and content to be produced on a speculative basis by cartoonists, artists, motion designers and animators.
This approach, requesting new and original work to be created in competition, is one that we believe seriously compromises the quality of work that is entered into “competition” and is questionable, at best, for a reputable organization to request.
Sesame Street has long been a highly esteemed provider of educational programming for children. From its inception, it has shown respect and support for the independent animation, film, and design communities. Artists have responded by creating lasting work – that is as valuable for children and adults today as when it was first created. We applaud that work, and hope that Sesame Street will continue to push the fields of animation and film-making. As such, we also think that Sesame Street should uphold the ethics and professional behavior we’d like our own children to grow up with. Is the education we want to pass on to them that artists’ and animators’ work is not valuable? That the only way to ‘make it’ is through winning a contest?
There is a more appropriate way to explore the work of various artists. A more effective and ethical approach to commission new work is to ask a pool of talent to submit examples of their work from previous assignments as well as a statement of how they would approach your project. You can then judge the quality of the artist’s previous work and her way of thinking about your project. The artist you select can then begin to work on your project by designing an original solution to your criteria while under contract to you, without having to work on speculation up front.
Design should not be a one-way street, with artists creating work in a vacuum. We believe the best design, art and content comes at the request of a specific brief, mission or client. Speculative design competitions and processes result in superficial assessments of the project at hand that are not grounded in a client’s specific needs. Art always has something to say.
There are few professions where all possible candidates are asked to do the work first, allowing the buyer to choose which one to compensate for their efforts. (Just consider the response if you were to ask a dozen lawyers to write a brief for you, from which you would then choose which one to pay!) We realize that there are some creative professions with a different set of standards, such as advertising and architecture, for which billings are substantial and continuous after you select a firm of record. In those cases, you are not receiving the final outcome (the advertising campaign or the building) for free up front as you would be in receiving an original film or character design.
There are many artists, animators and cartoonists who can provide you with original and highly creative new work that will far exceed your expectations, with respect for an appropriate budget and schedule. We can think of dozens off of the tops of our heads who we’re sure would love to work with Sesame Street. And we’d would love to point you in their direction.
We believe that “leveraging the power of the web” is an exciting prospect and casting a wide net can quickly provide many interesting results. But we think that more considered curation and the selection of applicants whose goals may be more closely aligned with your own can provide better results.
It’s your contest, though and you are free run it as you wish. But you will do so without our participation.
Your consideration of these professional issues is greatly appreciated.
Caroline Attia Lariviere
Fernando Del Reginato
Mario de Toledo-Sader
Jim Le Fevre
Matt Hunter Ross
See No Evil
Syed A. Meer
Sungtae Will Kim
Portions of this letter have been adapted from the the AIGA’s position on spec work. We believe it is high time that Motion Designers and Animators took such a principled stance on the issue of producing effective and original work for their clients. We also stand with the Belgian advertising agencies, whose recent virtual strike protesting the pitching process in their country should be applauded.
Please contact Bran Dougherty-Johnson if you would like to become a signatory on this letter.
here comes the photos and some explain of the process.
in cinema 4d ( my 3rd experience) i made spheres and cubes, used mograph cloner object to get more and more as i wich, after that used mograph radomize (i don't know if its right) and radomize all the position of the balls and cube in space. when i get how i can animate it using mograph again with solid and rigid bodys i made a plane for the spheres and cubes had something to stop them falling.
For the lighting well, i closed up the standart lightning who cinema gots, and used a sky light with HDRI material in is luminance. For the spheres and cubes material just simple colours and some reflection on that i used some specifique reflection for be more, you know, more real maybe. and Turn on the Global illumination in the render and used livel 4 for antialising, HDRI ilumination sometimes crap it all and antialising will help you with that. (and turn your render time lonnngeer) after that render was waiting for me. 7hours and half. and for real gooood crappy render. but in after effects is where all the magic happens.
In after effects! god i love this tool, so after rendered it all was time for some newbie post production ahah, not so much thing i just changed the curves and turn up blues and mixing the RGB's channels i got the result i wanted. also added some lens flare, results good for me. and well rendered it in MOV. in MP4 compaction.
Render from Cinema 4d
Post-production in After Effect's
just like i said, i animated it! 7:30 hours of render. :(
Just playing around with cinema 4d physics, Mograph and GI. When i watched Kasey Lum last work check it out. i just felt inpired and instaled c4d on my Portable, and started to playing around.
music// Céu - Contados
Yeah finally i found courage and ritm to start to study Cinema 4d, i'm promiss this to my self for a few months but i started!
my first render and use of Mograph 2.0 uhh
i will make a animation with this but i hav to install c4d in my desktop for render it.
GOD BLESS INTERNET WITHOUT THIS I DON'T KNOW, REALLY I JUST DON'T KNOW.
and thanks to Deviantart Too, for bring this 3 clients.
PT: Eu o Kizay e o Slashdefenix estamos participando em Blog em grupo, que se chama MOTION ADDITED, a ideia original foi minha mas sem a ajuda deles os dois não conseguiria realiza-la. É um blog de Design, Animação, Motion Graphics, Efeitos Visuais e outros assuntos!
Visita em Motion Addited
En: Me, Kizay and Slashdefenix we are runing a Blog together, called MOTION ADDITED, the original idea was mine but without their help i can't do that. It's a blog aboyt Design, Animation, Motion Graphics, Visual Effect's e other issues. buttt is in Portuguese.
This Photo is Zim in Mike house where SINE FACTORY runs!
Also in vimeo my work as added to following collections!
Just awesome! my last Motion Design work, just give so much pleasure to do and so much personal rewards! I really in to make other one. Just can't wait. When i posted my work on Vimeo, gosh so much communities added my work to their's group and awesome designer's added their favourites, but the thing who impressed more was Stash Magazine ( for the people who don't know, is one of the best magazines who publish news and work about motion graphics/design/Visual effect's/cinema) added my video to theirs fav's too, i'm together in their's fav's with Garuda (last animation from Gobelins Students and other gorgeus work's.)
Just for update too, i passed in Photografy class! yeaaaah finally, i failed last year and re-made the class again this year and passed! And my Project give me the best Mark in all class! i got an 19 (0-20)
PT: Bem não sei que turma esta a organizar este evento na minha escola, mas acho muito bom ver o pessoal a se mexer e a promover eventos como este! estou mortinho a espera! Acho que será um grande dia e bem proveitoso com as confirmações que eles ja têm. Caso queiras saber mais clica na link a baixo ou na imagem de cima.
EN: Well i don't know wich class are doing this even in my University, but its good see the people moving to promote some events like those! I'm dieing for wait for this. I'm sure it will be one great day with good experiences with the people they invete and allready confirm. I'm not sure if you will undestand nothing but if you want to know more about click in the link or in the image above.
PT: Olá! bem estou oficialemente de ferias! Sim 1 més de descanço da universidade mas continuarei a trabalhar em casa! No proximo semestre temos que fazer as nossas curtas de final de 2ºano e bem aquilo vai me matar ahah. Bem mas o que eu queria dizer é, eu faço parte da equipa de design de uma empresa no Canada (siim Canada) e se fores do canada ou viveres perto podes comprar alguns produtos com o meu design em Graffi-T.
From the site: With a wide variety of colours, and a huge amount of talent, Marcos Silva creates this vector piece printed here on our white men's basic t-shirt.
Thanks Sikandar for the oportunity to work for such great market and country
En: Finally i bring my project Our World to the web! well see it now, make me think alot in this project and think about it like (o my god this is really strange, i did that? ahah ) is a strange felling but it's ok, if was now i really change alot of things! anyway there is it!
Pt: Finalmente trago o projecto Our World para a internet! Bem vendo ele agora me faz pensar bastante acerca deste projecto ( o meu deus isto esta realmente estranho, foi eu que fiz isto? ahah) é um sentimento estranho mas esta tudo bem, se fosse agora eu realmente mudaria bastantes coisas! De qualquer maneira aqui esta ele!